Photon primitives / a connected statistical schematic

Where the bright rims, noise and work come from.

The same estimator can draw a rim—or a cloud of noise.

Both images sample the same random centers and radii. The left reuses each complete sphere shell across every pixel; the right draws independent shells at each pixel. Misses contribute zero and still count in the average.

The displayed scalar is an orthographic projection of unit energy spread uniformly over a sphere. Its bright rim comes from the Jacobian, not from a BSDF. Correlation changes the spatial pattern of error; it does not change the per-pixel expected value.
—Shared image · area sum ≈
—Independent image · area sum ≈
—Continuous retained energy / draw
Shared exposure · identical marginal sampling
Model, equations and interpretation
Iₜ(ρ) = 1 / [2πt √(t² − ρ²)],  0 ≤ ρ < t
∫ Iₜ(ρ) 2πρ dρ = 1

The nonzero cutoff discards |cos θ| below the selected value. A complete sphere then retains exactly 1 − cutoff energy; it is not renormalized. The two image sums are finite pixel quadratures, so they fluctuate and can miss a thin rim. Exposure is a common display transform. These are projected shell samples, not native radiance renders.