Noita-Gish / Techniques / Heat-Driven Materials

Technique Guide and Thermal Material Roadmap

This document is both a current-state atlas and a design deck for where the simulation can go next. The strongest axis in the project right now is already heating, cooling, curing, softening, burning, and gas-driven motion. The next step is to make temperature not just a color or stiffness modifier, but a source of internal stress, layered transformation, gas generation, and structural memory.

Two of the directions sketched below have since shipped and are documented in full on The Explosive Lab: gas generation inside a soft matrix, and reactive burst / fragmentation events.

SPH fluids MPM solids / thermal materials Eulerian air + smoke SDF heated metal geometry Open oven / pot heater scenes
4 Major simulation layers interacting in one world
Heat The current most expressive axis for future materials and scene design
Next leap Thermal stress, layered surfaces, gas generation, and multi-phase microstructure

Current Simulation Stack

The project is already strongest when multiple representations overlap: deformable MPM matter, SPH liquid, hot buoyant air, and conductive rigid SDF walls.

SPH Fluids Splash, drip, codim threads MPM Solids Curing, fracture, burning, glass, foam Eulerian Air Buoyancy, smoke, wind, temperature SDF Rigids Walls, ovens, pots, heated metal Scenes Ovens, wind tunnels, forge tests impacts / overlap drag / entrainment collision + heat air-solid coupling
SPH

Thin-fluid and free-surface motion

Best for water-like behavior, splashes, drips, filaments, and codimensional flow through narrow gaps.

  • WCSPH pressure and XSPH smoothing
  • Surface tension and codim thread detection
  • Works especially well in Dam Break and Codim Threads
MPM

Most expressive material sandbox

Already supports curing, glass-like softening, fracture, fiber anisotropy, burning, embers, porosity, and hot-fluid oddities.

  • Corotated elastic, snow plasticity, phase transitions
  • Damage and crack accumulation
  • Heat-reactive presets are the strongest current content
Eulerian Air

Where fire becomes visible

Smoke, buoyancy, wind, thermal diffusion, and drag make heated matter feel alive instead of just color-shifting in place.

  • Rightward wind scenes already help separate combustion from airflow
  • Air is the path toward oxidizer-limited burning and pressure-driven events

Material Atlas

These are the most interesting current heat-first material families and what they are trying to show.

Family Examples What it demonstrates What to expect
Glass-like Glass [experimental], Tempered Glass [experimental], Hot Glass [experimental] Reversible soften / reharden behavior Should stay rigid when cool, get viscous only in a hotter band, then recover stiffness on cooling
Ceramic / kiln Terracotta, Porcelain, Bloom Clay [new], Kiln Reed [new][experimental], Puff Clay [new][experimental] Curing, firing, cracking, shell-like hot fracture Hardening first, then chunking, petal breakup, or grain-guided splintering
Fiber and wood-like Soft Wood, Hard Wood, Fiber, Rope, Bamboo, Bone Anisotropy and heat-weakened structure Different failure along versus across grain, with more visible heat-driven weakening than before
Gas-forming / porous Bread Dough [new][experimental], Puff Clay [new][experimental], Intumescent Block [new][experimental] Expansion, pore growth, softening Ranges from dough-like puffing to cured clay swelling to hot porous foam, with pressure now able to tear or crumble the body
Burning / reactive Lamp Oil [new], Firecracker Pellet [new][experimental], Wood Log, Paper, Coal, Embers Combustion, smoke injection, buoyant hot debris Ignition, smoke, hot plume behavior, weakening as burn state progresses, and first-pass pressure bursts for reactive pellets

[new] marks recent additions. [experimental] marks first-pass behaviors that are intentionally visible before they are fully tuned.

Best Current Scene Setups

The new oven and pot scenes are especially good for heat/cooling experiments because they create stronger thermal asymmetry than the generic sandbox.

Open chamber

Open Oven / Open Oven + Wind

Good for observing heated wall glow, escaping plumes, directional draft, and uneven heating on suspended or shelved materials.

Heater below, vessel above

Pot Heater / Pot Heater + Wind

Good for testing heat transmission through rigid structure into a second chamber or pot-like space, especially with fluids or foam-like matter.

Airflow readout

Wind Tunnel

Best for separating pure flow effects from thermal reactions.

Fracture test

Drop Ball + heated materials

The new hard-ball tool makes repeatable before/after-heating impact tests much easier.

Thermal benchmark

Heat Ramp and Fire & Forge

Still useful for simple progression tests: heat while moving, burn while rising, or cure near a source.

Missing Techniques for a Heat-First Material Sandbox

The missing pieces are less about adding many unrelated solvers and more about adding the right hidden state fields.

1. Metal

Thermal stress, constrained expansion, and treatment history

For convincing hot metal, temperature must generate internal stress, not just a change in stiffness.

  • Thermoelastic stress accumulation
  • Boundary-constrained expansion and contraction
  • Plasticity versus annealing split
  • Transformation / quench hardening state
2. Pottery

Layered shell behavior and glaze

Pottery becomes much richer once the surface and interior are allowed to mature differently.

  • Surface-only glaze phase
  • Sintering gradient through thickness
  • Outer-shell shrink / inner-core mismatch
  • Moisture burnout before final hardening
3. Baking

Gas generation inside a soft viscoelastic matrix

Bread-like behavior needs expanding gas inside something that stretches and then sets.

  • Gas source term from heat / reaction
  • Viscoelastic dough-like deformation
  • Crust formation at the surface
  • Moisture and steam coupling
4. Burning

Bursting, popping, and oxidizer-aware combustion

Current fire is already visually useful, but the big missing jump is pressure and staged reaction.

  • Pressure-driven rupture / firecracker events
  • Oxidizer-limited burning
  • Fragment and spark ejection
  • Pyrolysis gas versus char versus ash phases
5. Compound and microstructured materials

What unlocks the weirdest and most convincing behaviors

The long-term route to concrete, laminated shells, better bone, smarter bamboo, glazed pottery, puffed bread, and treated metal is a small set of extra internal fields rather than a giant set of hardcoded presets.

  • Shell-core state: surface and interior can react differently
  • Gas / pore fraction: expansion, bubbling, bursting, fluffiness
  • Moisture / volatile content: burnout, steam, glaze, crust
  • Microstructure phase: treatment history matters after cooling
  • Orientation field: richer grain than a single fiber vector

Best Next Adds

If the main goal is that heating and cooling remain the most interesting axis in the sim, these are the highest-value additions.

1

Thermoelastic stress and constrained expansion

This is the missing foundation for convincing hot metal, better ceramic cracking, and more realistic glass failure.

2

Layered surface/interior state

This unlocks glaze, crust, case-hardening, shell-core fracture, and a lot of kiln / baking behavior in one move.

3

Gas-generation field coupled to a soft matrix

This now has a first-pass prototype in Bread Dough [new][experimental] and Puff Clay [new][experimental], and it is the bridge from intumescent behavior to true bread, puffing, bubbling, and burst-driven combustion effects.

4

Reactive burst / fragmentation events

This now has a first-pass prototype in Firecracker Pellet [new][experimental]. Once local pressure can rupture a body, firecrackers, popping resins, seeds, and brittle explosive ceramics all become possible.

5

Multi-phase microstructure state

This is the long-term route to materials whose behavior depends on how they were heated, cooled, coated, baked, or forged.

Why Glass Still Collapses Too Easily

The current glass model is already more interesting than before, but it still behaves closer to a hot viscoelastic body than a brittle network with strong residual structural memory.

Likely missing ingredients
  • A stronger cold-state shear modulus floor
  • Slower deformation-memory reset in the hot range
  • Thermal stress from uneven heating and cooling
  • A cleaner distinction between sagging and full flow
Most useful next glass-specific change

Glass transition plus annealing stress

The best next step is probably not another preset, but a better temperature-history model: hot enough to relax some stress, cool enough to reharden, and different outcomes depending on how quickly the body cools.