Reading room / acknowledgements

Ideas have a history.

Selected research connections and credits for adapted shaders in the portfolio.

A paper can motivate a question without being the algorithm implemented here. An imported shader can demonstrate a host’s compatibility while its visual design belongs to its original author. Each entry identifies that relationship.

Modal2D / related research

Shape, strike, sound

Instrument design connects geometry, eigenmodes and excitation. Modal2D explores that relationship through its own procedural instruments, modal tuning and strike maps, with 2D as the main working space.

Inverse Mechanics & Optics / related research

From a desired outcome to a physical construction

Motion, caustics and thread images each turn a desired outcome into a constrained construction. These references connect the workbench to established research; its small solvers and target checks have their own scope and limitations.

Shared image treatments / shader credits

Paint, pen & ink

The same visual idea can exercise different execution models: native GLSL post-processing, a C++ image pipeline compiled to WebAssembly, and WGSL post-processing. These adaptations retain the original shader authorship.

WebGPU Atelier / featured shader adaptations

Living fields & sky

These examples are part of the live pipeline: a feedback field feeds later geometry, while a computed atmosphere becomes a shared lighting and background resource.

ShaderWeave / default and recorded examples

A playground for shader compatibility

Community shaders exercise the editor, resource graph and multipass compatibility. Their imagery belongs to their original authors; ShaderWeave contributes the host, graph, resource handling and inspection workflow. This selection follows the startup example and named nodes visible in recorded showcases.

The wider library includes additional imported tests; this page credits the identifiable default and recorded examples.

Analytical Render · LTC / method and lookup data

An integral becomes geometry

The interactive presentation makes an established area-lighting method inspectable: fit a lobe, transform the emitter, integrate its boundary and compare against a sampled reference.

This is a focused selection of identifiable sources behind featured work. The projects retain their more detailed technical references and source acknowledgements.